![]() ![]() On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history – overwhelmed by side-missions, upgrades and secrets – on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion'… I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. We played between 9am to 5pm, with no unsupervised play outside these hours. Here's how GamesRadar's Dan Dawkin's describes the event:įor fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). And while that's normal even for review copies, it's also just one more way the publisher restricts media's ability to speak frankly about a game. NDA's (non-disclosure agreements) restrict what attendees can cover in their review prior to launch as well. It's not just a film-screening, it's several days of structured play-time with supervision. (Preview events make more sense.) Paid travel and expenses aside, I think these events blur the line between industry and media too much. ![]() Indeed, these type of media events aren't a great idea to begin with-at least not for reviews. And as fun as it would be to get my hands on The Phantom Pain early, I don't relish the idea of being stuck in a hotel playing it 8 hours a day. But since I don't accept paid travel, the cost-benefit analysis for this sort of thing rarely works in my favor. If you're not in this very top tier, you probably got invited to the media event. So if you're a prominent critic writing at one of the top video game sites, maybe you got a review copy of Metal Gear Solid V early. ![]()
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